Maxon Cinema 4D Studio R15 Manual Pagina 102

  • Descarga
  • Añadir a mis manuales
  • Imprimir
  • Pagina
    / 142
  • Tabla de contenidos
  • MARCADORES
  • Valorado. / 5. Basado en revisión del cliente
Vista de pagina 101
97
HAIR
Our volunteer, Hairbert, is only a few mouse clicks away from becoming his warm winter fur. He may look a
little pitiful without his fur but his simple construction will make our work that much easier.
First, open the file QS_Hair.c4d.
HAIR can be applied to either an entire object or a polygon selection only. Since we want to give Hairbert’s face
a different fur than the rest of his body we will only select those polygons to which our first fur type (long fur)
should be applied. Go to the Object Manager and select the Bear_mesh object. Make sure the Use Polygon Tool
is active in the Mode Palette at the left of your interface. In our example the corresponding polygons should
already be selected. All polygons onto which long fur should be placed on Hairbert’s body will be highlighted
by the orange selection. Select Simulate/Hair Objects/Add Hair in the CINEMA 4D main menu. Subsequently,
the guides we mentioned at the start of this tutorial can be seen protruding from Hairbert’s body.
Vista de pagina 101
1 2 ... 97 98 99 100 101 102 103 104 105 106 107 ... 141 142

Comentarios a estos manuales

Sin comentarios