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Sketch and Toon
Create a new material in the Material Manager (Create/New Material). Deactivate the Color and Specular
channels in the Basic tab of the Attribute Manager. Activate Luminance and switch to the Luminance tab. Click
on the small arrow to the right of the word Texture. Select Sketch/Cel.
Tip: A material can also be edited by simply selecting (single click) it in the Material Manager. The material‘s
settings will be displayed in the Attributes Manager at the right of the interface. This lets you avoid having an
additional floating window open, which is the case if you double-click on a texture in the Material Manager.
The cel shader is a type of gradient shader. It can be loaded into any channel but for a cartoon-like look it
should be put into the Luminance channel where its colors will always be rendered as full-tone and will not be
influenced by the scene’s lighting.
Click on Cel. The cel settings will appear. 3 shades of blue are preset here by default but they don’t really
match our figures. Double click on the color sliders and create three colors with a green hue.
The number of colors represents the number of color steps an object will be colored with. 1-2 colors is always
good for a cartoon look. Drag the new material in the Object Manager onto Whimp_middle and render the
scene.
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