
9
Interface
We will continue with navigation in CINEMA 4D.
The first symbol (click – hold – move mouse) moves the view. The second symbol (foreshortened double
arrow) lets you dolly in and out and the third (curved arrows with a dot in the center) lets you rotate the
scene. Selecting the little rectangle to the right will divide the entire view panel into four views, giving you
multiple viewports to use. Each of the four views has its own little rectangle which, when clicked, enlarges the
respective window. Create a new scene (main menu: File/New) and subsequently a new Cube in that scene.
Zoom out a little and select the word Cube in the Object Manager. The cube’s axis will be visible in the editor
window.
Each of the axis‘ arrows can be selected and dragged in its corresponding direction. This prevents the object
from being dragged in the wrong direction in the editor view. It is often impossible to see in which direction
an object is being dragged in a 3D view. A similar method of moving an object in a single direction is to lock a
specific axis in the command palette. This prevents an object from being moved in the direction of an axis that
has been locked unless you click and drag one of the object’s own axis arrows. These objects are not locked.
Select the Cube object and then click on the Scale function at top.
The ends of the axis‘ arrows have changed from arrows to boxes. Dragging these boxes will scale the object
along that particular axis. Parametric objects (not converted polygon objects) will display little orange handles.
Important: If you are in Edit Point Mode or Edit Polygon Mode, only the selected points or polygons
will be scaled. In addition, we can no longer see the little orange handles as a result of having made
the cube editable.
They make it possible to stretch and squash the parametric object on the corresponding axis. The final icon in
this group activates the rotation mode. A series of rings will appear around your object - clicking and dragging
one of these rings will allow you to rotate the object in the respective direction (heading, pitch or bank).
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