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MoGraph
4. Quickstart Tutorial: MoDynamics
Simply linking any given object with a Cloner object in conjunction with a single Dynamics Body tag is enough
to create an interesting, dynamic movement. It‘s easy to get caught up in experimenting with the various
parameters to see how the movement is affected. The Dynamics functionality requires only very basic
knowledge of CINEMA 4D and physics in general to be able to create impressive effects. In this tutorial we will
briefly explain how this very powerful tool works.
The first step in creating an animation using MoDynamics is to make any given object a Child object of a Cloner
object. To get an impression of how easily and quickly MoDynamics can be used to affect objects, open the file
QS_eggloop_final.c4d from the Quickstart Tutorial folder (located on your demo DVD, goodies DVD or online
at www.maxon.net for download).
The animation used for this tutorial demonstrates clearly how precisely the Dynamics calculations work. Each
time the animation is played, each individual egg will have the exact same motion and collide with the same
objects in exactly the same manner. This is very useful when placing cameras, for example, because the
animation will always remain the same. You can, however, still modify settings to modify the animation, if
desired. For this tutorial we will keep the settings as they are so we can better introduce you to the basic
workings of MoDynamics.
Open the file QS_eggloop_start.c4d. This scene is similar to the previous one but is somewhat simplified. You
will be surprised at how easily it is to get the ball (or in our case egg) rolling with MoDynamics. Select the egg
object in the Object Manager and, while pressing the ALT-key, call up the Cloner object from the MoGraph
menu (main menu). By simultaneously pressing the ALT-key our object will automatically be made a Child
object of the Cloner object. We now have to modify some settings for the Cloner object.
Select the Cloner object in the Object Manager and set Mode from Linear to Radial in the Attribute Manager.
This will arrange the objects in a circular manner. However, the orientation must still be modified. To do so,
set Plane from XY to XZ. Count and Radius are set to 5 and 50 meters, respectively. For our scene, however,
we need to change these values to 12 and 1000.
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