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Dynamics
Open the file QS_Dynamics_start.c4d.
The scene contains an oldtimer, which we will equip with a motor using only a few objects and by modifying a
couple of settings, which will cause the car to drive.
As you can see, a polygon object was used to create the car body and the wheels. We could have created the
scene using individual objects for each wheel but to keep things simple for this tutorial we simply used four
Primitives. All we have to do now is link the tires with the car body and make the tires rotate using a Motor
object.
First, create a Motor and two Connectors from the main menu: Simulate/Dynamics.
Select all three elements in the Object Manager and set their H rotation angle collectively to 90°.
This will ensure that all three objects have the same orientation as the wheels.
Next, rename the Connectors to Connector_front and Connector_back, respectively, and make them Child
objects of the wheels_front and wheels_back objects, accordingly. After doing so, set all three position values
(X, Y, Z) for the Connectors to zero in the Coordinates Manager (don’t forget to click on Apply when finished!).
Make the Motor object a Child object of the polygon object car.
Zeroing out the position values again will not be necessary. Now that the objects have their positions and
orientation defined all we have to do is define the dependencies of the elements. The fastest way to do this is:
Select the objects Motor, Connector Front and Connector_back in the Object Manager (Ctrl/Cmd + click for
multiple selections).
Two fields will be made available in the Attribute Manager - Object A and Object B. These fields can be used
to link objects. We have to tell the Motor object and the Connectors that they have to link to the car body and
wheels.
Drag the wheels_back object into the Object A field and drag the car object into the Object B field.
This will create the links for all three objects.
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