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BodyPaint 3D
3. Quick Tutorial: First Painting Lesson
At the bottom left of the Material Manager (in the Materials tab) you will find the textures we just created,
right next to Mat.
This is the default name for a new material. Of course you can rename the material if you like. The first texture
is the color layer and the second is the Bump layer (at the top of the window you will see the abbreviations
which refer to these layers – C for color and B for bump).
Now Select the Use UV Polygon Edit Tool symbol.
Once you have selected the corresponding texture in the Color channel the UV-mesh should become visible in
the texture window at the upper right. If the mesh is not visible, activate it by clicking on UV Mesh/Show UV
Mesh in the texture window menu. Luck is on our side! Fortunately, the default UV mesh looks pretty good.
The only problem is that the UVs corresponding to the eyelids (highlighted in orange in the next image) are
too small.
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