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BodyPaint 3D
• Avoid UV-mesh polygons that meet to a point when applying a noise texture to a Bump layer. The narrower
a 3-sided polygon becomes, the coarser the bump noise channel will be rendered. Of course such a polygon
has much less area for the noise structure at its tip than it does at its center which results in a magnification
effect of the noise structure.
• Try to set up each side of a triangulated polygon as an isosceles. This also goes for 4-point polygons when
they converge into a trapezoid. The more square the polygon the more even the structure will be. It goes
without saying that you need different brushes for different texture looks. CINEMA 4D has a wide variety of
brush types for you to use. Just select the tab Attributes and click on the small arrow on the brush preview.
• Here you will find a wide variety of preset brushes corresponding to natural media and detail effects. You
can also load preset brushes from Adobe Photoshop, and save your own brushes. Just make the changes you
want and click on the Save Brush button.
• Now that you’ve gotten a brief introduction to BodyPaint 3D’s painting tools, you can experiment and
practice adding details to your own models.
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