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Cloth
These polygons will serve as the T-shirt’s seam. The Cloth engine will do this for us as well. Select Seam Polys
in the Dresser menu and set it to Set. The seam is still a little too wide. Click on Dress-O-Matic and look what
happens with the T-shirt.
The seam will be pulled together in accordance to the Width value. It doesn’t necessarily match the shape
of the character’s body, though. The Steps value determines how exact this fit will be. After setting the Init.
State, click on Relax.
Now other forces, such as gravity, will have an effect on the T-shirt which makes it sag on the character’s
shoulders.
Place a Cloth Surface into the scene (Simulate/Cloth/Cloth Surface). Make the T-shirt a child of this object.
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