Maxon Cinema 4D Studio R15 Manual Pagina 34

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BodyPaint 3D
Using the UV-tools you can relax and stretch your UV-mesh, no matter how complex it is. Put simply, a UV-
mesh is a second impression of a polygon mesh that projects the texture onto a polygon object. The days of
2D texturing are over and you can finally concentrate on what’s important in texturing: creativity. Everything
that took up so much time with 2D texturing is now done by BodyPaint 3D and you can deliver your projects
faster. Let’s move to the user interface (BodyPaint 3D is a component of CINEMA 4D and can be activated by
simply selecting BodyPaint 3D from the CINEMA 4D Layout menu at the top right of the GUI).
2. General Information/Interface
First take a look at the screenshot below:
5. Object Manager
and color settings
4. Attribute Manager Window
1. Rendered Viewport
6. Icon Palette
(modes)
2. Texture Window
(UV Mesh Editor Window)
3. UV Manager
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