Maxon Cinema 4D Studio R15 Manual Pagina 25

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Lighting
Now our light source has been transformed to a spot. A spot acts like a flashlight. CINEMA 4D offers spots
with square and round cones of light. This cone is visible in the editor and can be manipulated. Now we will
aim the spot at our figure.
Position the light at the following coordinates in the Attribute Manager:
X= 300
Y= 580
Z= –300
at an angle of
H= 45
P= –45
degrees (enter the values and click on the Apply button).
Render the scene (Cmd/Ctrl + R).
The light now falls at an angle onto our object (If this is not visible in the Editor it may be due to the fact that
your display mode is set to Quick Shading (uses a single default light source) instead of Gouraud Shading (uses
all scene lights)). Of course the exact position of the light is strongly dependent upon the camera’s angle.
Unfortunately the light is not casting a shadow, letting the figure look like it’s floating. CINEMA 4D’s lights
have an advantage over real light in that you can choose which kind of shadow, if any, they should cast - a plus
for any studio photographer.
In the General menu of the Attribute Manager, set the light’s shadow to Shadow Maps (Soft). We don’t want
the shadow to be completely black so we’ll make it a little transparent.
In the Shadow menu, set the shadow density to 50 %. Select 1000 x 1000 as the shadow map. Render the
scene.
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